On 31 July 2017 at 12:03, Marek Olšák wrote:
> On Mon, Jul 31, 2017 at 3:11 AM, Marek Olšák wrote:
>>
>> On Sun, Jul 30, 2017 at 4:44 AM, Tomasz Figa wrote:
>>>
>>> On Sun, Jul 30, 2017 at 6:51 AM, Marek Olšák wrote:
>>> > Hi Tomasz,
>>> >
>>> > This is for 17.2 only. Not master. I have a diffe
On Mon, Jul 31, 2017 at 3:11 AM, Marek Olšák wrote:
> On Sun, Jul 30, 2017 at 4:44 AM, Tomasz Figa wrote:
>
>> On Sun, Jul 30, 2017 at 6:51 AM, Marek Olšák wrote:
>> > Hi Tomasz,
>> >
>> > This is for 17.2 only. Not master. I have a different fix for master.
>>
>> Right, we don't need this in m
On Sun, Jul 30, 2017 at 4:44 AM, Tomasz Figa wrote:
> On Sun, Jul 30, 2017 at 6:51 AM, Marek Olšák wrote:
> > Hi Tomasz,
> >
> > This is for 17.2 only. Not master. I have a different fix for master.
>
> Right, we don't need this in master, but according to
> https://www.mesa3d.org/submittingpatc
Hi Tomasz,
This is for 17.2 only. Not master. I have a different fix for master.
Reviewed-by: Marek Olšák
Marek
On Sat, Jul 29, 2017 at 5:02 PM, Tomasz Figa wrote:
> X/GLX can't handle them. This removes almost 500 GLX visuals that were
> incorrectly exposed.
>
> This replaces the revert ori
On Sun, Jul 30, 2017 at 6:51 AM, Marek Olšák wrote:
> Hi Tomasz,
>
> This is for 17.2 only. Not master. I have a different fix for master.
Right, we don't need this in master, but according to
https://www.mesa3d.org/submittingpatches.html, the "Criteria for
accepting patches to the stable branch"
X/GLX can't handle them. This removes almost 500 GLX visuals that were
incorrectly exposed.
This replaces the revert originally requested by Marek and has the
benefit of keeping Android running, while eliminating the risk of
breaking X/GLX, until we provide a proper solution to deal with these
for