On 03/23/2019 10:49 AM, Jose Fonseca wrote:
Looks good to me.
Reviewed-by: Jose Fonseca
Though I wonder if this could happen also when not destroying the
current context. (Ie, if we need zoombie textures too?)
If we're not destroying the thread's current context, this patch
temporarily bin
On 25/03/2019 14:26, Brian Paul wrote:
> On 03/23/2019 10:49 AM, Jose Fonseca wrote:
>> Looks good to me.
>>
>> Reviewed-by: Jose Fonseca
>>
>> Though I wonder if this could happen also when not destroying the
>> current context. (Ie, if we need zoombie textures too?)
>
> If we're not destroying
Looks good to me.
Reviewed-by: Neha Bhende
Regards,
Neha
From: mesa-dev on behalf of Brian Paul
Sent: Friday, March 22, 2019 12:51 PM
To: mesa-dev@lists.freedesktop.org
Cc: Neha Bhende
Subject: [Mesa-dev] [PATCH] st/mesa: fix texture deletion context
Looks good to me.
Reviewed-by: Jose Fonseca
Though I wonder if this could happen also when not destroying the current
context. (Ie, if we need zoombie textures too?)
Jose
From: Brian Paul
Sent: Friday, March 22, 2019 19:51
To: mesa-dev@lists.freedesktop.org
Looks alright to me, it's all quite tricky stuff...
Reviewed-by: Roland Scheidegger
Am 22.03.19 um 20:51 schrieb Brian Paul:
> When we destroy a context, we need to temporarily make that context
> the current one for the thread.
>
> That's because during context tear-down we make many calls to
When we destroy a context, we need to temporarily make that context
the current one for the thread.
That's because during context tear-down we make many calls to
_mesa_reference_texobj(&texObj, NULL). Note there's no context
parameter. If the texture's refcount goes to zero and we need to
delete