Re: [Mesa-dev] [PATCH] st/mesa: fix the layer of VDPAU surface samplers

2016-11-04 Thread Nicolai Hähnle
On 04.11.2016 09:47, Christian König wrote: Am 03.11.2016 um 22:06 schrieb Nicolai Hähnle: From: Nicolai Hähnle A latent bug in VDPAU interop was exposed by commit e5cc84dd43be066c1dd418e32f5ad258e31a150a. Before that commit, the st_vdpau code created samplers with

Re: [Mesa-dev] [PATCH] st/mesa: fix the layer of VDPAU surface samplers

2016-11-04 Thread Marek Olšák
On Fri, Nov 4, 2016 at 11:47 AM, Christian König wrote: > Am 04.11.2016 um 10:11 schrieb Nicolai Hähnle: >> >> On 04.11.2016 09:47, Christian König wrote: >>> >>> Am 03.11.2016 um 22:06 schrieb Nicolai Hähnle: From: Nicolai Hähnle

Re: [Mesa-dev] [PATCH] st/mesa: fix the layer of VDPAU surface samplers

2016-11-04 Thread Christian König
Am 04.11.2016 um 10:11 schrieb Nicolai Hähnle: On 04.11.2016 09:47, Christian König wrote: Am 03.11.2016 um 22:06 schrieb Nicolai Hähnle: From: Nicolai Hähnle A latent bug in VDPAU interop was exposed by commit e5cc84dd43be066c1dd418e32f5ad258e31a150a. Before that

Re: [Mesa-dev] [PATCH] st/mesa: fix the layer of VDPAU surface samplers

2016-11-04 Thread Christian König
Am 03.11.2016 um 22:06 schrieb Nicolai Hähnle: From: Nicolai Hähnle A latent bug in VDPAU interop was exposed by commit e5cc84dd43be066c1dd418e32f5ad258e31a150a. Before that commit, the st_vdpau code created samplers with first_layer == last_layer == 1 that the

Re: [Mesa-dev] [PATCH] st/mesa: fix the layer of VDPAU surface samplers

2016-11-03 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Thu, Nov 3, 2016 at 10:06 PM, Nicolai Hähnle wrote: > From: Nicolai Hähnle > > A latent bug in VDPAU interop was exposed by commit > e5cc84dd43be066c1dd418e32f5ad258e31a150a. > > Before that

[Mesa-dev] [PATCH] st/mesa: fix the layer of VDPAU surface samplers

2016-11-03 Thread Nicolai Hähnle
From: Nicolai Hähnle A latent bug in VDPAU interop was exposed by commit e5cc84dd43be066c1dd418e32f5ad258e31a150a. Before that commit, the st_vdpau code created samplers with first_layer == last_layer == 1 that the general texture handling code would immediately delete