[Mesa-dev] [PATCH] svga: Don't unnecessarily reemit BindGBShader commands v2

2014-07-03 Thread Thomas Hellstrom
The Linux winsys can no longer relocate shader code, so avoid reemitting BindGBShader commands. They are costly. v2: Correctly handle errors from SVGA3D_BindGBShader() Reported-by: Michael Banack Signed-off-by: Thomas Hellstrom Tested-by: Brian Paul Reviewed-by: Brian Paul Reviewed-by: Jakob

[Mesa-dev] [PATCH] svga: Don't unnecessarily reemit BindGBShader commands v2

2014-07-03 Thread Thomas Hellstrom
The Linux winsys can no longer relocate shader code, so avoid reemitting BindGBShader commands. They are costly. v2: Correctly handle errors from SVGA3D_BindGBShader() Reported-by: Michael Banack Signed-off-by: Thomas Hellstrom Tested-by: Brian Paul Reviewed-by: Brian Paul Reviewed-by: Jakob