Reviewed-by: Bruce Cherniak
> On Oct 19, 2017, at 4:40 PM, George Kyriazis
> wrote:
>
> Remove allocation of > 2kbyte buffers into context memory in
> swr_copy_to_scatch_space() (which is used to copy small vertex/index buffers
> and shader constants to a scratch space to be used by the upcom
Remove allocation of > 2kbyte buffers into context memory in
swr_copy_to_scatch_space() (which is used to copy small vertex/index buffers
and shader constants to a scratch space to be used by the upcoming draw.)
Large shader constant allocations need to be done in the circular scratch
buffer inste