On Jul 23, 2017, at 1:51 PM, Ilia Mirkin
> wrote:
On Sun, Jul 23, 2017 at 12:27 PM, Kyriazis, George
> wrote:
On Jul 23, 2017, at 11:21 AM, Ilia Mirkin
On Jul 23, 2017, at 1:42 PM, Rowley, Timothy O
> wrote:
On Jul 23, 2017, at 11:08 AM, George Kyriazis
> wrote:
The shader that is used to copy vertex data out of the
On Sun, Jul 23, 2017 at 12:27 PM, Kyriazis, George
wrote:
>
> On Jul 23, 2017, at 11:21 AM, Ilia Mirkin wrote:
>
> On Sun, Jul 23, 2017 at 12:08 PM, George Kyriazis
> wrote:
>
> The shader that is used to copy vertex
> On Jul 23, 2017, at 11:08 AM, George Kyriazis
> wrote:
>
> The shader that is used to copy vertex data out of the vs/gs shaders to
> the user-specified buffer (streamout os SO shader) was not using the
> correct offsets.
>
> Adjust the offsets that are used just
On Jul 23, 2017, at 11:21 AM, Ilia Mirkin
> wrote:
On Sun, Jul 23, 2017 at 12:08 PM, George Kyriazis
> wrote:
The shader that is used to copy vertex data out of the vs/gs shaders to
the
On Sun, Jul 23, 2017 at 12:08 PM, George Kyriazis
wrote:
> The shader that is used to copy vertex data out of the vs/gs shaders to
> the user-specified buffer (streamout os SO shader) was not using the
> correct offsets.
>
> Adjust the offsets that are used just for the
The shader that is used to copy vertex data out of the vs/gs shaders to
the user-specified buffer (streamout os SO shader) was not using the
correct offsets.
Adjust the offsets that are used just for the SO shader:
- Make sure that position is handled in the same special way
as in the vs/gs