On Fri, Feb 2, 2018 at 7:55 AM, Gert Wollny wrote:
> Am Freitag, den 02.02.2018, 06:56 -0500 schrieb Ilia Mirkin:
>> On Fri, Feb 2, 2018 at 4:07 AM, Gert Wollny
>> wrote:
>> > Am Freitag, den 02.02.2018, 09:04 +0100 schrieb Roland Scheidegger:
>> > >
>> > >
>> > > Yes, the _GL spec_ says it is an
Am Freitag, den 02.02.2018, 06:56 -0500 schrieb Ilia Mirkin:
> On Fri, Feb 2, 2018 at 4:07 AM, Gert Wollny
> wrote:
> > Am Freitag, den 02.02.2018, 09:04 +0100 schrieb Roland Scheidegger:
> > >
> > >
> > > Yes, the _GL spec_ says it is an array.
> > > But in gallium it can't be. Therefore I thin
On Fri, Feb 2, 2018 at 4:07 AM, Gert Wollny wrote:
> Am Freitag, den 02.02.2018, 09:04 +0100 schrieb Roland Scheidegger:
>>
>>
>> Yes, the _GL spec_ says it is an array.
>> But in gallium it can't be. Therefore I think it's incorrect if we
>> end up with array accesses there (albeit I was too lazy
Am Freitag, den 02.02.2018, 09:04 +0100 schrieb Roland Scheidegger:
>
>
> Yes, the _GL spec_ says it is an array.
> But in gallium it can't be. Therefore I think it's incorrect if we
> end up with array accesses there (albeit I was too lazy to actually
> look at the tgsi, but I'm pretty sure it i
Am 02.02.2018 um 07:53 schrieb Gert Wollny:
> Am Freitag, den 02.02.2018, 02:13 +0100 schrieb Roland Scheidegger:
>> Am 30.01.2018 um 09:21 schrieb Gert Wollny:
>>> Although gl_SampleMaskIn is declared as an array in GLSL, it is
>>> effectively a 32 bit mask on all hardware supported by mesa, so th
Am Freitag, den 02.02.2018, 02:13 +0100 schrieb Roland Scheidegger:
> Am 30.01.2018 um 09:21 schrieb Gert Wollny:
> > Although gl_SampleMaskIn is declared as an array in GLSL, it is
> > effectively a 32 bit mask on all hardware supported by mesa, so the
> > array indexing is ignored (Thanks Glenn K
Am 30.01.2018 um 09:21 schrieb Gert Wollny:
> Although gl_SampleMaskIn is declared as an array in GLSL, it is
> effectively a 32 bit mask on all hardware supported by mesa, so the
> array indexing is ignored (Thanks Glenn Kennard for the explanation).
>
> Add a comment that the assert is not made
Although gl_SampleMaskIn is declared as an array in GLSL, it is
effectively a 32 bit mask on all hardware supported by mesa, so the
array indexing is ignored (Thanks Glenn Kennard for the explanation).
Add a comment that the assert is not made superfluos by the else branch.
Corrects: piglit spec@