Re: [Mesa-dev] [PATCH 0/2] glsl: some sort of preliminary work for bindless

2017-04-21 Thread Nicolai Hähnle
For the series: Reviewed-by: Nicolai Hähnle On 20.04.2017 19:02, Samuel Pitoiset wrote: Hi, Found by inspection while working on the GLSL bindless alternative (ie. don't introduce new base types). A full piglit run doesn't report any regressions using RadeonSI.

[Mesa-dev] [PATCH 0/2] glsl: some sort of preliminary work for bindless

2017-04-20 Thread Samuel Pitoiset
Hi, Found by inspection while working on the GLSL bindless alternative (ie. don't introduce new base types). A full piglit run doesn't report any regressions using RadeonSI. Please review, Thanks! Samuel Pitoiset (2): glsl: make component_slots() returns 1 for sampler types glsl: get rid of