Hi Kenneth,
export MESA_GL_VERSION_OVERRIDE=3.2
export MESA_GLSL_VERSION_OVERRIDE=150
These make the driver claim OpenGL 3.2 and GLSL 1.50 support, even
though it's incomplete.
OilRush ought to work fine with those set.
I haven't tried Dear Esther since it doesn't appear that there's a
Hi,
I believe geometry shaders are all we would have to implement for Sandy
Bridge. Unfortunately, geometry shaders work pretty differently on Sandy
Bridge, so getting them to work won't be a slam dunk. Here's roughly what
would have to be done:
This is too sad - I had the impression
On 11/22/2013 03:15 PM, Clemens Eisserer wrote:
Hi,
I believe geometry shaders are all we would have to implement for Sandy
Bridge. Unfortunately, geometry shaders work pretty differently on Sandy
Bridge, so getting them to work won't be a slam dunk. Here's roughly what
would have to be
On 10 October 2013 21:27, Paul Berry stereotype...@gmail.com wrote:
It's been a long and rocky road, but geometry shader support in Mesa's
i965/gen7 driver has finally reached a point I'm willing to call
feature complete. Since geometry shaders were the last remaining
feature needed for GL
On 10/10/2013 09:33 PM, Dave Airlie wrote:
On Fri, Oct 11, 2013 at 2:27 PM, Paul Berry stereotype...@gmail.com wrote:
It's been a long and rocky road, but geometry shader support in Mesa's
i965/gen7 driver has finally reached a point I'm willing to call
feature complete. Since geometry
On 10/10/2013 09:27 PM, Paul Berry wrote:
It's been a long and rocky road, but geometry shader support in Mesa's
i965/gen7 driver has finally reached a point I'm willing to call
feature complete. Since geometry shaders were the last remaining
feature needed for GL 3.2, it's time to turn on GL
Great to see this enabled!
For the series:
Reviewed-by: Chris Forbes chr...@ijw.co.nz
On Fri, Oct 11, 2013 at 7:12 PM, Kenneth Graunke kenn...@whitecape.org wrote:
On 10/10/2013 09:33 PM, Dave Airlie wrote:
On Fri, Oct 11, 2013 at 2:27 PM, Paul Berry stereotype...@gmail.com wrote:
It's been
Well done on getting this enabled
Out of interest how far is SandyBridge from 3.2?
Cheers
Mike
On 11 Oct 2013 05:28, Paul Berry stereotype...@gmail.com wrote:
It's been a long and rocky road, but geometry shader support in Mesa's
i965/gen7 driver has finally reached a point I'm willing to
On 10/10/2013 10:27 PM, Paul Berry wrote:
It's been a long and rocky road, but geometry shader support in Mesa's
i965/gen7 driver has finally reached a point I'm willing to call
feature complete. Since geometry shaders were the last remaining
feature needed for GL 3.2, it's time to turn on GL
On 11 October 2013 05:43, Mike Lothian m...@fireburn.co.uk wrote:
Well done on getting this enabled
Out of interest how far is SandyBridge from 3.2?
I believe geometry shaders are all we would have to implement for Sandy
Bridge. Unfortunately, geometry shaders work pretty differently on
Series is
Reviewed-by: Ian Romanick ian.d.roman...@intel.com
On 10/10/2013 09:27 PM, Paul Berry wrote:
It's been a long and rocky road, but geometry shader support in Mesa's
i965/gen7 driver has finally reached a point I'm willing to call
feature complete. Since geometry shaders were the
On Fri, Oct 11, 2013 at 11:04 AM, Paul Berry stereotype...@gmail.com wrote:
On 11 October 2013 05:43, Mike Lothian m...@fireburn.co.uk wrote:
Well done on getting this enabled
Out of interest how far is SandyBridge from 3.2?
I believe geometry shaders are all we would have to implement for
Paul, nice work!
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It's been a long and rocky road, but geometry shader support in Mesa's
i965/gen7 driver has finally reached a point I'm willing to call
feature complete. Since geometry shaders were the last remaining
feature needed for GL 3.2, it's time to turn on GL 3.2 support. Here
is a short patch series to
On Fri, Oct 11, 2013 at 2:27 PM, Paul Berry stereotype...@gmail.com wrote:
It's been a long and rocky road, but geometry shader support in Mesa's
i965/gen7 driver has finally reached a point I'm willing to call
feature complete. Since geometry shaders were the last remaining
feature needed
Awesome work, Paul!
Series is: Reviewed-by: Matt Turner matts...@gmail.com
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