Hi,
I have reviewed where we call flush() and why and some of them
seem unnecessary to me. Those flushes may slightly decrease
performance, depending on each driver, and may hide driver bugs.
glFlush doesn't have to be called in OpenGL so often, and
I think state trackers should follow suit.
On Thu, 2011-03-10 at 20:25 +0100, Marek Olšák wrote:
Hi,
I have reviewed where we call flush() and why and some of them
seem unnecessary to me. Those flushes may slightly decrease
performance, depending on each driver, and may hide driver bugs.
glFlush doesn't have to be called in OpenGL
On 03/10/2011 12:25 PM, Marek Olšák wrote:
Hi,
I have reviewed where we call flush() and why and some of them
seem unnecessary to me. Those flushes may slightly decrease
performance, depending on each driver, and may hide driver bugs.
glFlush doesn't have to be called in OpenGL so often, and
I
On Thu, Mar 10, 2011 at 12:56 PM, Brian Paul bri...@vmware.com wrote:
On 03/10/2011 12:25 PM, Marek Olšák wrote:
Hi,
I have reviewed where we call flush() and why and some of them
seem unnecessary to me. Those flushes may slightly decrease
performance, depending on each driver, and may