On 5/3/19 12:39 PM, Nicolai Hähnle wrote:
On 30.04.19 21:20, Marek Olšák wrote:
Why can we not use tbuffer loads?
tbuffer_load_format has the exact same limitations as
buffer_load_format. They both use the same hardware path, the only
difference is that tbuffer_load_format gets the format i
On 30.04.19 21:20, Marek Olšák wrote:
Why can we not use tbuffer loads?
tbuffer_load_format has the exact same limitations as
buffer_load_format. They both use the same hardware path, the only
difference is that tbuffer_load_format gets the format information from
the instruction, while buff
Why can we not use tbuffer loads?
Marek
On Thu, Apr 25, 2019 at 7:18 AM Nicolai Hähnle wrote:
> Hi all,
>
> the following patches contain code to implement all vertex fetches
> using plain, non-format loads plus explicit shader arithmetic for
> format conversion.
>
> This allows us to remove th
Hi all,
the following patches contain code to implement all vertex fetches
using plain, non-format loads plus explicit shader arithmetic for
format conversion.
This allows us to remove the software workaround for unaligned vertex
buffers on SI, because we can just load individual bytes on the GPU