Re: [Mesa-dev] [PATCH 0/4] RadeonSI: Multithreaded shader compilation

2016-07-16 Thread Grazvydas Ignotas
On Sat, Jul 16, 2016 at 2:00 AM, Marek Olšák wrote: > On Wed, Jul 13, 2016 at 10:50 AM, Vedran Miletić wrote: >> On 07/13/2016 05:19 AM, Timothy Arceri wrote: >>> >>> So I finally got around to setting up my new polaris card on fedora. I >>> was curious to see how Talos performed compared to i965

Re: [Mesa-dev] [PATCH 0/4] RadeonSI: Multithreaded shader compilation

2016-07-15 Thread Marek Olšák
On Wed, Jul 13, 2016 at 10:50 AM, Vedran Miletić wrote: > On 07/13/2016 05:19 AM, Timothy Arceri wrote: >> >> So I finally got around to setting up my new polaris card on fedora. I >> was curious to see how Talos performed compared to i965 as I was pretty >> sure the compiling/linking was not just

Re: [Mesa-dev] [PATCH 0/4] RadeonSI: Multithreaded shader compilation

2016-07-13 Thread Vedran Miletić
On 07/13/2016 05:19 AM, Timothy Arceri wrote: So I finally got around to setting up my new polaris card on fedora. I was curious to see how Talos performed compared to i965 as I was pretty sure the compiling/linking was not just to do with variants and should be noticable regardless of hardware.

Re: [Mesa-dev] [PATCH 0/4] RadeonSI: Multithreaded shader compilation

2016-07-12 Thread Timothy Arceri
On Sun, 2016-07-10 at 01:24 +0200, Marek Olšák wrote: > On Sat, Jul 9, 2016 at 11:02 PM, Grazvydas Ignotas > wrote: > > On Sat, Jul 9, 2016 at 6:49 PM, Marek Olšák > > wrote: > > > On Fri, Jul 8, 2016 at 3:20 AM, Timothy Arceri > > > wrote: > > > > On Wed, 2016-06-29 at 18:32 +0200, Marek Olšák

Re: [Mesa-dev] [PATCH 0/4] RadeonSI: Multithreaded shader compilation

2016-07-09 Thread Marek Olšák
On Sat, Jul 9, 2016 at 11:02 PM, Grazvydas Ignotas wrote: > On Sat, Jul 9, 2016 at 6:49 PM, Marek Olšák wrote: >> On Fri, Jul 8, 2016 at 3:20 AM, Timothy Arceri >> wrote: >>> On Wed, 2016-06-29 at 18:32 +0200, Marek Olšák wrote: Hi, This series implements basic multithreaded LLVM

Re: [Mesa-dev] [PATCH 0/4] RadeonSI: Multithreaded shader compilation

2016-07-09 Thread Grazvydas Ignotas
On Sat, Jul 9, 2016 at 6:49 PM, Marek Olšák wrote: > On Fri, Jul 8, 2016 at 3:20 AM, Timothy Arceri > wrote: >> On Wed, 2016-06-29 at 18:32 +0200, Marek Olšák wrote: >>> Hi, >>> >>> This series implements basic multithreaded LLVM shader compilation >>> in a minimally invasive way. (+51 lines of c

Re: [Mesa-dev] [PATCH 0/4] RadeonSI: Multithreaded shader compilation

2016-07-09 Thread Marek Olšák
On Fri, Jul 8, 2016 at 3:20 AM, Timothy Arceri wrote: > On Wed, 2016-06-29 at 18:32 +0200, Marek Olšák wrote: >> Hi, >> >> This series implements basic multithreaded LLVM shader compilation >> in a minimally invasive way. (+51 lines of code in the main patch) >> >> It doesn't help on-demand shader

Re: [Mesa-dev] [PATCH 0/4] RadeonSI: Multithreaded shader compilation

2016-07-07 Thread Timothy Arceri
On Wed, 2016-06-29 at 18:32 +0200, Marek Olšák wrote: > Hi, > > This series implements basic multithreaded LLVM shader compilation > in a minimally invasive way. (+51 lines of code in the main patch) > > It doesn't help on-demand shader compilation, but it does improve > loading and startup times

[Mesa-dev] [PATCH 0/4] RadeonSI: Multithreaded shader compilation

2016-06-29 Thread Marek Olšák
Hi, This series implements basic multithreaded LLVM shader compilation in a minimally invasive way. (+51 lines of code in the main patch) It doesn't help on-demand shader compilation, but it does improve loading and startup times by being able to saturate up to 4 CPU cores if given enough shaders