On Sat, Jul 16, 2016 at 2:00 AM, Marek Olšák wrote:
> On Wed, Jul 13, 2016 at 10:50 AM, Vedran Miletić wrote:
>> On 07/13/2016 05:19 AM, Timothy Arceri wrote:
>>>
>>> So I finally got around to setting up my new polaris card on fedora. I
>>> was curious to see how Talos performed compared to i965
On Wed, Jul 13, 2016 at 10:50 AM, Vedran Miletić wrote:
> On 07/13/2016 05:19 AM, Timothy Arceri wrote:
>>
>> So I finally got around to setting up my new polaris card on fedora. I
>> was curious to see how Talos performed compared to i965 as I was pretty
>> sure the compiling/linking was not just
On 07/13/2016 05:19 AM, Timothy Arceri wrote:
So I finally got around to setting up my new polaris card on fedora. I
was curious to see how Talos performed compared to i965 as I was pretty
sure the compiling/linking was not just to do with variants and should
be noticable regardless of hardware.
On Sun, 2016-07-10 at 01:24 +0200, Marek Olšák wrote:
> On Sat, Jul 9, 2016 at 11:02 PM, Grazvydas Ignotas > wrote:
> > On Sat, Jul 9, 2016 at 6:49 PM, Marek Olšák
> > wrote:
> > > On Fri, Jul 8, 2016 at 3:20 AM, Timothy Arceri
> > > wrote:
> > > > On Wed, 2016-06-29 at 18:32 +0200, Marek Olšák
On Sat, Jul 9, 2016 at 11:02 PM, Grazvydas Ignotas wrote:
> On Sat, Jul 9, 2016 at 6:49 PM, Marek Olšák wrote:
>> On Fri, Jul 8, 2016 at 3:20 AM, Timothy Arceri
>> wrote:
>>> On Wed, 2016-06-29 at 18:32 +0200, Marek Olšák wrote:
Hi,
This series implements basic multithreaded LLVM
On Sat, Jul 9, 2016 at 6:49 PM, Marek Olšák wrote:
> On Fri, Jul 8, 2016 at 3:20 AM, Timothy Arceri
> wrote:
>> On Wed, 2016-06-29 at 18:32 +0200, Marek Olšák wrote:
>>> Hi,
>>>
>>> This series implements basic multithreaded LLVM shader compilation
>>> in a minimally invasive way. (+51 lines of c
On Fri, Jul 8, 2016 at 3:20 AM, Timothy Arceri
wrote:
> On Wed, 2016-06-29 at 18:32 +0200, Marek Olšák wrote:
>> Hi,
>>
>> This series implements basic multithreaded LLVM shader compilation
>> in a minimally invasive way. (+51 lines of code in the main patch)
>>
>> It doesn't help on-demand shader
On Wed, 2016-06-29 at 18:32 +0200, Marek Olšák wrote:
> Hi,
>
> This series implements basic multithreaded LLVM shader compilation
> in a minimally invasive way. (+51 lines of code in the main patch)
>
> It doesn't help on-demand shader compilation, but it does improve
> loading and startup times
Hi,
This series implements basic multithreaded LLVM shader compilation
in a minimally invasive way. (+51 lines of code in the main patch)
It doesn't help on-demand shader compilation, but it does improve
loading and startup times by being able to saturate up to 4 CPU cores
if given enough shaders