Please find an implementation of the ARB_separate_shader_objects extensions. I
concentrate
mostly on the state part of the extensions aka the pipeline object. I think GLSL
already compiled program separately anyway.
I test my implementation on the test that I send on piglit mailing list. All
V2:
* fix ralloc memory leak
* follow mesa formating rule
* rename Pipeline.PipelineObj to Pipeline.Current
* rename gl_shader_state to gl_pipeline_object
* rebase on current mesa
Please find an implementation of the ARB_separate_shader_objects extensions. I
concentrate mostly on the state part
, April 12, 2013 5:22:02 PM
Subject: [Mesa-dev] [PATCH 00/12] RFC: add support of
ARB_separate_shader_object extensions V2
[...]
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev
filtering rules, and replying-to-all doesn't include the
list...
Jose
Sent: Friday, April 12, 2013 5:22:02 PM
Subject: [Mesa-dev] [PATCH 00/12] RFC: add support of
ARB_separate_shader_object extensions V2
[...]
Thanks for the info I will look.
Actually I'm not sure it is a bcc. I
FWIW, your emails BCC'ing the list are a bit of a pain. They manage elude
most of my mail filtering rules, and replying-to-all doesn't include the
list...
Jose
Sent: Friday, April 12, 2013 5:22:02 PM
Subject: [Mesa-dev] [PATCH 00/12] RFC: add support
On Fri, 05 Apr 2013 14:44:54 -0700
Ian Romanick i...@freedesktop.org wrote:
On 04/05/2013 02:25 PM, gregory wrote:
Hello,
Please find an implementation of the ARB_separate_shader_objects
extensions. I concentrate mostly on the state part of
the extensions aka the pipeline object. I
Hello,
Please find an implementation of the ARB_separate_shader_objects extensions. I
concentrate mostly on the state part of
the extensions aka the pipeline object. I think GLSL already compiled program
separately anyway.
I test my implementation on the test that I send yesterday ago on
On 04/05/2013 02:25 PM, gregory wrote:
Hello,
Please find an implementation of the ARB_separate_shader_objects extensions. I
concentrate mostly on the state part of
the extensions aka the pipeline object. I think GLSL already compiled program
separately anyway.
I test my implementation on