Re: [Mesa-dev] [PATCH 00/14] Enable sRGB-encoded fast-clears on CannonLake

2018-04-04 Thread Nanley Chery
On Tue, Apr 03, 2018 at 03:50:38PM -0700, Jason Ekstrand wrote: > I think I've reviewed all the ones that make significant functional > changes. The exception is the patch that makes us not do a fast depth > clear. I think what you did is probably better but I haven't thought about > it enough

Re: [Mesa-dev] [PATCH 00/14] Enable sRGB-encoded fast-clears on CannonLake

2018-04-03 Thread Jason Ekstrand
I think I've reviewed all the ones that make significant functional changes. The exception is the patch that makes us not do a fast depth clear. I think what you did is probably better but I haven't thought about it enough to be sure. I'm not sure what I think about the last several that mostly

[Mesa-dev] [PATCH 00/14] Enable sRGB-encoded fast-clears on CannonLake

2018-03-30 Thread Nanley Chery
Starting with CannonLake, the sampler no longer decodes the surface state clear color when using an sRGB-formatted texture. This change requires that our driver perform this decode in software instead. We accounted for this change initially by disabling fast-clears when sRGB encode was enabled.