From: Marek Olšák <marek.ol...@amd.com>

All drivers support it.
---
 src/mesa/state_tracker/st_extensions.c | 7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

diff --git a/src/mesa/state_tracker/st_extensions.c 
b/src/mesa/state_tracker/st_extensions.c
index 2827c59..ea49abf 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -862,21 +862,22 @@ void st_init_extensions(struct pipe_screen *screen,
    extensions->ARB_draw_elements_base_vertex = GL_TRUE;
    extensions->ARB_explicit_attrib_location = GL_TRUE;
    extensions->ARB_explicit_uniform_location = GL_TRUE;
    extensions->ARB_fragment_coord_conventions = GL_TRUE;
    extensions->ARB_fragment_program = GL_TRUE;
    extensions->ARB_fragment_shader = GL_TRUE;
    extensions->ARB_half_float_vertex = GL_TRUE;
    extensions->ARB_internalformat_query = GL_TRUE;
    extensions->ARB_internalformat_query2 = GL_TRUE;
    extensions->ARB_map_buffer_range = GL_TRUE;
-   extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+   extensions->ARB_sync = GL_TRUE;
+   extensions->ARB_texture_border_clamp = GL_TRUE;
    extensions->ARB_texture_cube_map = GL_TRUE;
    extensions->ARB_texture_env_combine = GL_TRUE;
    extensions->ARB_texture_env_crossbar = GL_TRUE;
    extensions->ARB_texture_env_dot3 = GL_TRUE;
    extensions->ARB_vertex_program = GL_TRUE;
    extensions->ARB_vertex_shader = GL_TRUE;
 
    extensions->EXT_blend_color = GL_TRUE;
    extensions->EXT_blend_func_separate = GL_TRUE;
    extensions->EXT_blend_minmax = GL_TRUE;
@@ -1012,24 +1013,20 @@ void st_init_extensions(struct pipe_screen *screen,
    /* What this is really checking for is the ability to support multiple
     * invocations of a geometry shader. There is no separate cap for that, so
     * we check the GLSLVersion.
     */
    if (consts->GLSLVersion >= 400 &&
        screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
       extensions->OES_geometry_shader = GL_TRUE;
    }
 
-   if (screen->fence_finish) {
-      extensions->ARB_sync = GL_TRUE;
-   }
-
    /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
     * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
     */
    extensions->OES_sample_variables = extensions->ARB_sample_shading &&
       extensions->ARB_gpu_shader5;
 
    /* Maximum sample count. */
    {
       static const enum pipe_format color_formats[] = {
          PIPE_FORMAT_R8G8B8A8_UNORM,
-- 
2.7.4

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