Hi Lucas,
2017-03-27 10:56 GMT+02:00 Lucas Stach :
> Am Sonntag, den 26.03.2017, 16:13 +0200 schrieb Christian Gmeiner:
>> This commit adds some basic infrastructure to handle shader
>> variants. We are still creating exactly one shader variant
>> for each shader.
>>
>> Signed-off-by: Christian G
Am Sonntag, den 26.03.2017, 16:13 +0200 schrieb Christian Gmeiner:
> This commit adds some basic infrastructure to handle shader
> variants. We are still creating exactly one shader variant
> for each shader.
>
> Signed-off-by: Christian Gmeiner
Nitpick inline, othwerwise:
Reviewed-by: Lucas St
This commit adds some basic infrastructure to handle shader
variants. We are still creating exactly one shader variant
for each shader.
Signed-off-by: Christian Gmeiner
---
src/gallium/drivers/etnaviv/etnaviv_compiler.h | 3 ++
src/gallium/drivers/etnaviv/etnaviv_shader.c | 49 +++