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On 30/07/15 07:02, Samuel Iglesias Gonsálvez wrote:
> On Wed, 2015-07-29 at 12:31 -0700, Ian Romanick wrote:
>> On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
>>> When a transform feedback object is bound and not active, the
>>> OpenGL
On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
When a transform feedback object is bound and not active, the OpenGL ES
3.0 and GL_ARB_transform_feedback2 specs don't explicitly disallow its
deletion. Only the deletion of the default framebuffer object is
On Wed, 2015-07-29 at 12:31 -0700, Ian Romanick wrote:
On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
When a transform feedback object is bound and not active, the
OpenGL ES
3.0 and GL_ARB_transform_feedback2 specs don't explicitly disallow
its
deletion. Only the deletion of
When a transform feedback object is bound and not active, the OpenGL ES
3.0 and GL_ARB_transform_feedback2 specs don't explicitly disallow its
deletion. Only the deletion of the default framebuffer object is
forbidden.
This patch follows what it is done for glDeleteTextures(), i.e.
the binding