Re: [Mesa-dev] [PATCH 04/16] mesa: Depth ans stencil attachments must be the same in OpenGL ES3

2014-12-12 Thread Iago Toral
On Thu, 2014-12-11 at 18:10 -0800, Ian Romanick wrote: > On 12/11/2014 02:34 PM, Eduardo Lima Mitev wrote: > > From: Iago Toral Quiroga > > > > From the OpenGL ES3 spec: > > > > "9.4. FRAMEBUFFER COMPLETENESS > > ... > > Depth and stencil attachments, if present, are the same image. > > ... >

Re: [Mesa-dev] [PATCH 04/16] mesa: Depth ans stencil attachments must be the same in OpenGL ES3

2014-12-11 Thread Ian Romanick
On 12/11/2014 02:34 PM, Eduardo Lima Mitev wrote: > From: Iago Toral Quiroga > > From the OpenGL ES3 spec: > > "9.4. FRAMEBUFFER COMPLETENESS > ... > Depth and stencil attachments, if present, are the same image. > ... > " > > Notice that this restriction is not included in the OpenGL ES2 sp

[Mesa-dev] [PATCH 04/16] mesa: Depth ans stencil attachments must be the same in OpenGL ES3

2014-12-11 Thread Eduardo Lima Mitev
From: Iago Toral Quiroga From the OpenGL ES3 spec: "9.4. FRAMEBUFFER COMPLETENESS ... Depth and stencil attachments, if present, are the same image. ... " Notice that this restriction is not included in the OpenGL ES2 spec. Fixes 18 dEQP tests in: dEQP-GLES3.functional.fbo.completeness.atta