Re: [Mesa-dev] [PATCH 05/40] glsl: add initial implementation of shader cache

2017-02-10 Thread Emil Velikov
FYI: There's a series which drops the return argument of _mesa_sha1_format (amongst others). That one is not reviewed yet, yet even now one could still use _mesa_sha1_format(foo...); printf("%s\n", foo); -Emil ___ mesa-dev mailing list

Re: [Mesa-dev] [PATCH 05/40] glsl: add initial implementation of shader cache

2017-02-08 Thread Anuj Phogat
On Mon, Feb 6, 2017 at 7:42 PM, Timothy Arceri wrote: > From: Timothy Arceri > > This uses disk_cache.c to write out a serialization of various > state that's required in order to successfully load and use a > binary written out by a drivers

Re: [Mesa-dev] [PATCH 05/40] glsl: add initial implementation of shader cache

2017-02-08 Thread Anuj Phogat
On Mon, Feb 6, 2017 at 7:42 PM, Timothy Arceri wrote: > From: Timothy Arceri > > This uses disk_cache.c to write out a serialization of various > state that's required in order to successfully load and use a > binary written out by a drivers

[Mesa-dev] [PATCH 05/40] glsl: add initial implementation of shader cache

2017-02-06 Thread Timothy Arceri
From: Timothy Arceri This uses disk_cache.c to write out a serialization of various state that's required in order to successfully load and use a binary written out by a drivers backend, this state is referred to as "metadata" throughout the implementation. This