[Mesa-dev] [PATCH 06/16] i965/gen7.5: Enable hardware-generated binding tables on render path.

2013-10-10 Thread Abdiel Janulgue
This patch implements the binding table enable command which is also used to allocate a binding table pool where where hardware-generated binding table entries are flushed into. Each binding table offset in the binding table pool is unique per each shader stage that are enabled within a batch.

[Mesa-dev] [PATCH 06/16] i965/gen7.5: Enable hardware-generated binding tables on render path.

2013-10-08 Thread Abdiel Janulgue
This patch implements the binding table enable command which is also used to allocate a binding table pool where where hardware-generated binding table entries are flushed into. Each binding table offset in the binding table pool is unique per each shader stage that are enabled within a batch.