This patch implements the binding table enable command which is also
used to allocate a binding table pool where where hardware-generated
binding table entries are flushed into.
Each binding table offset in the binding table pool is unique per
each shader stage that are enabled within a batch.
This patch implements the binding table enable command which is also
used to allocate a binding table pool where where hardware-generated
binding table entries are flushed into.
Each binding table offset in the binding table pool is unique per
each shader stage that are enabled within a batch.