[Mesa-dev] [PATCH 07/12] glsl/gsraytrace: Use GLSL 1.5 instead of 1.2.

2014-02-19 Thread Fabian Bieler
This commit prepares the transition from extension to core geometry shaders. (Core geometry shaders require GLSL version 1.5 or later.) This includes using generic vertex attributes instead of built-ins. Signed-off-by: Fabian Bieler fabianbie...@fastmail.fm Reviewed-by: Brian Paul

[Mesa-dev] [PATCH 07/12] glsl/gsraytrace: Use GLSL 1.5 instead of 1.2.

2014-02-13 Thread Fabian Bieler
This commit prepares the transition from extension to core geometry shaders. (Core geometry shaders require GLSL version 1.5 or later.) This includes using generic vertex attributes instead of built-ins. Signed-off-by: Fabian Bieler fabianbie...@fastmail.fm --- src/glsl/gsraytrace.cpp | 58

[Mesa-dev] [PATCH 07/12] glsl/gsraytrace: Use GLSL 1.5 instead of 1.2.

2014-02-05 Thread Fabian Bieler
This commit prepares the transition from extension to core geometry shaders. (Core geometry shaders require GLSL version 1.5 or later.) This includes using generic vertex attributes instead of built-ins. Signed-off-by: Fabian Bieler fabianbie...@fastmail.fm --- src/glsl/gsraytrace.cpp | 58