On 21/05/18 10:38, Dieter Nützel wrote:
Hello Tim,
progress on this one?
I believe Matt was working on a series that uses these changes as a
base. The series was never fully reviewed and it didn't help as much
with radeonsi compile times as I'd hoped so I'll let Matt push/review
this if he
Hello Tim,
progress on this one?
Happy Pentecost!
Dieter
Am 10.04.2018 06:34, schrieb Timothy Arceri:
---
src/compiler/glsl/glsl_to_nir.cpp | 20
1 file changed, 20 insertions(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp
b/src/compiler/glsl/glsl_to_nir.cpp
index
On Tue, Apr 10, 2018 at 10:26 PM, Timothy Arceri
wrote:
>
> On 11/04/18 15:05, Jason Ekstrand wrote:
>
>> If I understand correctly, this is because when running with minimal GLSL
>> IR, opt_function_inlining doesn't acutally inline them all. Is that
>> correct? If so,
On 11/04/18 15:05, Jason Ekstrand wrote:
If I understand correctly, this is because when running with minimal
GLSL IR, opt_function_inlining doesn't acutally inline them all. Is
that correct? If so, would it make sense to just repeatedly call
do_function_inlining until it stops making
If I understand correctly, this is because when running with minimal GLSL
IR, opt_function_inlining doesn't acutally inline them all. Is that
correct? If so, would it make sense to just repeatedly call
do_function_inlining until it stops making progress when we're running with
minimal
For the series (except 9-10):
Tested-by: Dieter Nützel
with glmark2, UH, UV and KDE Plasma 5 on RX580
Dieter
Am 10.04.2018 06:34, schrieb Timothy Arceri:
---
src/compiler/glsl/glsl_to_nir.cpp | 20
1 file changed, 20 insertions(+)
diff --git
---
src/compiler/glsl/glsl_to_nir.cpp | 20
1 file changed, 20 insertions(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp
b/src/compiler/glsl/glsl_to_nir.cpp
index 5a36963607e..55c01024669 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++