Am 28.01.2014 21:45, schrieb Ian Romanick:
> On 01/26/2014 02:31 PM, Chris Forbes wrote:
>> Ian,
>>
>> I'd thought about that a bit while building this, and struggled to
>> find cases where this was observable in a defined fragment shader
>> execution.
>
> Yeah, I've been thinking about it a bit t
On 01/26/2014 02:31 PM, Chris Forbes wrote:
> Ian,
>
> I'd thought about that a bit while building this, and struggled to
> find cases where this was observable in a defined fragment shader
> execution.
Yeah, I've been thinking about it a bit too.
> The ARB_viewport_array spec says:
>
> If
Ian,
I'd thought about that a bit while building this, and struggled to
find cases where this was observable in a defined fragment shader
execution.
The ARB_viewport_array spec says:
If the value of the viewport index is outside the range zero to the value
of MAX_VIEWPORTS minus one, the
On 01/24/2014 10:51 PM, Chris Forbes wrote:
> Same idea as gl_Layer -- this is delivered in part of R0.0.
NAK.
The spec says:
"... the fragment stage will read the same value written by
the geometry stage, even if that value is out of range."
If the geometry shader passes 0xDEADBEEF, th
Same idea as gl_Layer -- this is delivered in part of R0.0.
Signed-off-by: Chris Forbes
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 22 ++
src/mesa/drivers/dri/i965/brw_fs.h | 1 +
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 2 ++
3 files changed, 25 ins