On Sat, Feb 8, 2014 at 10:22 PM, Christoph Bumiller
wrote:
> On 07.02.2014 23:25, Dave Airlie wrote:
Doh, yes because GL has ARB_texture_gather then has stuff hidden away
in ARB_gpu_shader5 I forgot to add the extra bits which I suppose we
should do.
So I've reposted with
On 07.02.2014 23:25, Dave Airlie wrote:
>>> Doh, yes because GL has ARB_texture_gather then has stuff hidden away
>>> in ARB_gpu_shader5 I forgot to add the extra bits which I suppose we should
>>> do.
>>>
>>> So I've reposted with the component selection in src1 now.
>> Hmm seems a bit excessive
Am 07.02.2014 23:25, schrieb Dave Airlie:
>>> Doh, yes because GL has ARB_texture_gather then has stuff hidden away
>>> in ARB_gpu_shader5 I forgot to add the extra bits which I suppose we should
>>> do.
>>>
>>> So I've reposted with the component selection in src1 now.
>>
>> Hmm seems a bit
>>>
>> Doh, yes because GL has ARB_texture_gather then has stuff hidden away
>> in ARB_gpu_shader5 I forgot to add the extra bits which I suppose we should
>> do.
>>
>> So I've reposted with the component selection in src1 now.
>
> Hmm seems a bit excessive to use an extra reg for that (gather4 bu
Am 07.02.2014 04:37, schrieb Dave Airlie:
> On Fri, Feb 7, 2014 at 12:36 PM, Roland Scheidegger
> wrote:
>> Am 07.02.2014 02:56, schrieb Ilia Mirkin:
>>> On Thu, Feb 6, 2014 at 8:52 PM, Dave Airlie wrote:
From: Dave Airlie
This just adds the TG4 opcode, and a CAP for the
max
From: Dave Airlie
This just adds the TG4 opcode, and a CAP for the
max texture gather components.
Signed-off-by: Dave Airlie
---
src/gallium/auxiliary/tgsi/tgsi_info.c | 1 +
src/gallium/include/pipe/p_defines.h | 3 ++-
src/gallium/include/pipe/p_shader_tokens.h | 4 +++-
3 files ch
Am 07.02.2014 02:56, schrieb Ilia Mirkin:
> On Thu, Feb 6, 2014 at 8:52 PM, Dave Airlie wrote:
>> From: Dave Airlie
>>
>> This just adds the TG4 opcode, and a CAP for the
>> max texture gather components.
>
> Is this different from GATHER4? If it is, should probably be
> documented in docs/sourc
On Fri, Feb 7, 2014 at 12:36 PM, Roland Scheidegger wrote:
> Am 07.02.2014 02:56, schrieb Ilia Mirkin:
>> On Thu, Feb 6, 2014 at 8:52 PM, Dave Airlie wrote:
>>> From: Dave Airlie
>>>
>>> This just adds the TG4 opcode, and a CAP for the
>>> max texture gather components.
>>
>> Is this different f
From: Dave Airlie
This just adds the TG4 opcode, and a CAP for the
max texture gather components.
v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.
Signed-off-by: Dave Airlie
---
src/gallium/auxiliary/tgsi/tgsi_
On Thu, Feb 6, 2014 at 8:52 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> This just adds the TG4 opcode, and a CAP for the
> max texture gather components.
Is this different from GATHER4? If it is, should probably be
documented in docs/source/tgsi.rst...
>
> Signed-off-by: Dave Airlie
> ---
>
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