The Mesa a patch and the piglit patch are both
Reviewed-by: Ian Romanick ian.d.roman...@intel.com
On November 26, 2014 3:08:38 PM Neil Roberts n...@linux.intel.com wrote:
According to the GLSL spec float literals like ‘1f’ shouldn't be allowed
without adding a decimal point or an exponent.
According to the GLSL spec float literals like ‘1f’ shouldn't be allowed
without adding a decimal point or an exponent. Apparently the AMD driver also
disallows this so it seems unlikely that anything would be relying on it.
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This was discussed here:
On Wed, Nov 26, 2014 at 12:02 PM, Neil Roberts n...@linux.intel.com wrote:
According to the GLSL spec float literals like ‘1f’ shouldn't be allowed
without adding a decimal point or an exponent. Apparently the AMD driver also
disallows this so it seems unlikely that anything would be relying on
Thanks Neil! I was planning to fix this once I was done with the format
conversion stuff, so you saved me some work :)
I tested the patch and it fixes the following dEQP tests:
dEQP-GLES3.functional.shaders.constants.float_int_f_suffix_0_vertex