Plamena Manolova writes:
> This extension provides new GLSL built-in functions
> beginInvocationInterlockARB() and endInvocationInterlockARB()
> that delimit a critical section of fragment shader code. For
> pairs of shader invocations with "overlapping" coverage in a
> given pixel, the OpenGL im
This extension provides new GLSL built-in functions
beginInvocationInterlockARB() and endInvocationInterlockARB()
that delimit a critical section of fragment shader code. For
pairs of shader invocations with "overlapping" coverage in a
given pixel, the OpenGL implementation will guarantee that the
This extension provides new GLSL built-in functions
beginInvocationInterlockARB() and endInvocationInterlockARB()
that delimit a critical section of fragment shader code. For
pairs of shader invocations with "overlapping" coverage in a
given pixel, the OpenGL implementation will guarantee that the
Plamena Manolova writes:
> This extension provides new GLSL built-in functions
> beginInvocationInterlockARB() and endInvocationInterlockARB()
> that delimit a critical section of fragment shader code. For
> pairs of shader invocations with "overlapping" coverage in a
> given pixel, the OpenGL im
On 19/04/17 11:12, Manolova, Plamena wrote:
Thank you for reviewing Timothy!
On Mon, Apr 17, 2017 at 7:10 PM, Timothy Arceri mailto:tarc...@itsqueeze.com>> wrote:
On 18/04/17 11:25, Plamena Manolova wrote:
This extension provides new GLSL built-in functions
beginInvocatio
Thank you for reviewing Nicolai!
On Tue, Apr 18, 2017 at 4:17 AM, Nicolai Hähnle wrote:
> On 18.04.2017 03:25, Plamena Manolova wrote:
>
>> This extension provides new GLSL built-in functions
>> beginInvocationInterlockARB() and endInvocationInterlockARB()
>> that delimit a critical section of f
Thank you for reviewing Timothy!
On Mon, Apr 17, 2017 at 7:10 PM, Timothy Arceri
wrote:
>
>
> On 18/04/17 11:25, Plamena Manolova wrote:
>
>> This extension provides new GLSL built-in functions
>> beginInvocationInterlockARB() and endInvocationInterlockARB()
>> that delimit a critical section of
On 18.04.2017 03:25, Plamena Manolova wrote:
This extension provides new GLSL built-in functions
beginInvocationInterlockARB() and endInvocationInterlockARB()
that delimit a critical section of fragment shader code. For
pairs of shader invocations with "overlapping" coverage in a
given pixel, the
On 04/18/2017 04:10 AM, Timothy Arceri wrote:
On 18/04/17 11:25, Plamena Manolova wrote:
This extension provides new GLSL built-in functions
beginInvocationInterlockARB() and endInvocationInterlockARB()
that delimit a critical section of fragment shader code. For
pairs of shader invocations
On 18/04/17 11:25, Plamena Manolova wrote:
This extension provides new GLSL built-in functions
beginInvocationInterlockARB() and endInvocationInterlockARB()
that delimit a critical section of fragment shader code. For
pairs of shader invocations with "overlapping" coverage in a
given pixel, the
This extension provides new GLSL built-in functions
beginInvocationInterlockARB() and endInvocationInterlockARB()
that delimit a critical section of fragment shader code. For
pairs of shader invocations with "overlapping" coverage in a
given pixel, the OpenGL implementation will guarantee that the
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