Re: [Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.

2018-05-10 Thread Francisco Jerez
Plamena Manolova writes: > This extension provides new GLSL built-in functions > beginInvocationInterlockARB() and endInvocationInterlockARB() > that delimit a critical section of fragment shader code. For > pairs of shader invocations with "overlapping" coverage in a > given pixel, the OpenGL im

[Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.

2018-05-10 Thread Plamena Manolova
This extension provides new GLSL built-in functions beginInvocationInterlockARB() and endInvocationInterlockARB() that delimit a critical section of fragment shader code. For pairs of shader invocations with "overlapping" coverage in a given pixel, the OpenGL implementation will guarantee that the

[Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.

2018-04-06 Thread Plamena Manolova
This extension provides new GLSL built-in functions beginInvocationInterlockARB() and endInvocationInterlockARB() that delimit a critical section of fragment shader code. For pairs of shader invocations with "overlapping" coverage in a given pixel, the OpenGL implementation will guarantee that the

Re: [Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.

2018-04-05 Thread Francisco Jerez
Plamena Manolova writes: > This extension provides new GLSL built-in functions > beginInvocationInterlockARB() and endInvocationInterlockARB() > that delimit a critical section of fragment shader code. For > pairs of shader invocations with "overlapping" coverage in a > given pixel, the OpenGL im

Re: [Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.

2017-04-18 Thread Timothy Arceri
On 19/04/17 11:12, Manolova, Plamena wrote: Thank you for reviewing Timothy! On Mon, Apr 17, 2017 at 7:10 PM, Timothy Arceri mailto:tarc...@itsqueeze.com>> wrote: On 18/04/17 11:25, Plamena Manolova wrote: This extension provides new GLSL built-in functions beginInvocatio

Re: [Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.

2017-04-18 Thread Manolova, Plamena
Thank you for reviewing Nicolai! On Tue, Apr 18, 2017 at 4:17 AM, Nicolai Hähnle wrote: > On 18.04.2017 03:25, Plamena Manolova wrote: > >> This extension provides new GLSL built-in functions >> beginInvocationInterlockARB() and endInvocationInterlockARB() >> that delimit a critical section of f

Re: [Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.

2017-04-18 Thread Manolova, Plamena
Thank you for reviewing Timothy! On Mon, Apr 17, 2017 at 7:10 PM, Timothy Arceri wrote: > > > On 18/04/17 11:25, Plamena Manolova wrote: > >> This extension provides new GLSL built-in functions >> beginInvocationInterlockARB() and endInvocationInterlockARB() >> that delimit a critical section of

Re: [Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.

2017-04-18 Thread Nicolai Hähnle
On 18.04.2017 03:25, Plamena Manolova wrote: This extension provides new GLSL built-in functions beginInvocationInterlockARB() and endInvocationInterlockARB() that delimit a critical section of fragment shader code. For pairs of shader invocations with "overlapping" coverage in a given pixel, the

Re: [Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.

2017-04-18 Thread Samuel Pitoiset
On 04/18/2017 04:10 AM, Timothy Arceri wrote: On 18/04/17 11:25, Plamena Manolova wrote: This extension provides new GLSL built-in functions beginInvocationInterlockARB() and endInvocationInterlockARB() that delimit a critical section of fragment shader code. For pairs of shader invocations

Re: [Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.

2017-04-17 Thread Timothy Arceri
On 18/04/17 11:25, Plamena Manolova wrote: This extension provides new GLSL built-in functions beginInvocationInterlockARB() and endInvocationInterlockARB() that delimit a critical section of fragment shader code. For pairs of shader invocations with "overlapping" coverage in a given pixel, the

[Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.

2017-04-17 Thread Plamena Manolova
This extension provides new GLSL built-in functions beginInvocationInterlockARB() and endInvocationInterlockARB() that delimit a critical section of fragment shader code. For pairs of shader invocations with "overlapping" coverage in a given pixel, the OpenGL implementation will guarantee that the