On Mon, 31 Oct 2011 17:44:45 -0700, Paul Berry wrote:
> This patch ensures that gl_client_array::Integer is properly set to
> GL_TRUE for vertex attributes specified using glVertexAttribIPointer,
> and to GL_FALSE for vertex attributes specified using
> glVertexAttribPointer, so that the vertex at
On 10/31/2011 05:44 PM, Paul Berry wrote:
> This patch ensures that gl_client_array::Integer is properly set to
> GL_TRUE for vertex attributes specified using glVertexAttribIPointer,
> and to GL_FALSE for vertex attributes specified using
> glVertexAttribPointer, so that the vertex attributes can
This patch ensures that gl_client_array::Integer is properly set to
GL_TRUE for vertex attributes specified using glVertexAttribIPointer,
and to GL_FALSE for vertex attributes specified using
glVertexAttribPointer, so that the vertex attributes can be
interpreted properly by driver back-ends.
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