On 02/08/2013 09:35 AM, Brian Paul wrote:
On 02/07/2013 10:25 PM, Ian Romanick wrote:
On 01/31/2013 06:02 PM, Brian Paul wrote:
When glCompressedTexImage is called the internalFormat is a specific
format for the incoming image and the the hardware format should be
^^^
the same (since we
On 01/31/2013 06:02 PM, Brian Paul wrote:
When glCompressedTexImage is called the internalFormat is a specific
format for the incoming image and the the hardware format should be
^^^
the same (since we never do format transcoding). So use the simpler
When glCompressedTexImage is called the internalFormat is a specific
format for the incoming image and the the hardware format should be
the same (since we never do format transcoding). So use the simpler
_mesa_glenum_to_compressed_format() function. This change is also
needed for the next