Adds an extension to glFramebufferParameteri
that will specify if the framebuffer is vertically
flipped. Historically system framebuffers are
vertically flipped and user framebuffers are not.
Checking to see the state was done by looking at
the name field. This adds an explicit field.
v2:
*
On Wed, Jul 11, 2018 at 3:54 PM Chad Versace wrote:
>
> +Ken, I had a question about GLboolean. I call you by name in the
> comments below.
>
> On Fri 29 Jun 2018, Fritz Koenig wrote:
> > Adds an extension to glFramebufferParameteri
> > that will specify if the framebuffer is vertically
> >
On Wed 11 Jul 2018, Chad Versace wrote:
> +Ken, I had a question about GLboolean. I call you by name in the
> comments below.
>
> On Fri 29 Jun 2018, Fritz Koenig wrote:
> > Adds an extension to glFramebufferParameteri
> > that will specify if the framebuffer is vertically
> > flipped.
On Wed, Jul 11, 2018 at 3:54 PM Chad Versace wrote:
>
> +Ken, I had a question about GLboolean. I call you by name in the
> comments below.
>
> On Fri 29 Jun 2018, Fritz Koenig wrote:
> > Adds an extension to glFramebufferParameteri
> > that will specify if the framebuffer is vertically
> >
+Ken, I had a question about GLboolean. I call you by name in the
comments below.
On Fri 29 Jun 2018, Fritz Koenig wrote:
> Adds an extension to glFramebufferParameteri
> that will specify if the framebuffer is vertically
> flipped. Historically system framebuffers are
> vertically flipped and
Adds an extension to glFramebufferParameteri
that will specify if the framebuffer is vertically
flipped. Historically system framebuffers are
vertically flipped and user framebuffers are not.
Checking to see the state was done by looking at
the name field. This adds an explicit field.
v2:
*
On Fri, Jun 29, 2018 at 1:50 AM Erik Faye-Lund wrote:
>
> On Thu, Jun 28, 2018 at 11:12 PM Fritz Koenig wrote:
> >
> > Adds an extension to glFramebufferParameteri
> > that will specify if the framebuffer is vertically
> > flipped. Historically system framebuffers are
> > vertically flipped and
On Thu, Jun 28, 2018 at 11:12 PM Fritz Koenig wrote:
>
> Adds an extension to glFramebufferParameteri
> that will specify if the framebuffer is vertically
> flipped. Historically system framebuffers are
> vertically flipped and user framebuffers are not.
> Checking to see the state was done by
Adds an extension to glFramebufferParameteri
that will specify if the framebuffer is vertically
flipped. Historically system framebuffers are
vertically flipped and user framebuffers are not.
Checking to see the state was done by looking at
the name field. This adds an explicit field.
v2:
*
On Wed 27 Jun 2018, Chad Versace wrote:
> On Fri 15 Jun 2018, Fritz Koenig wrote:
> > On Tue, Jun 12, 2018 at 12:28 PM Chad Versace
> > wrote:
> > >
> > > On Thu 07 Jun 2018, Fritz Koenig wrote:
>
> > > > --- a/src/mesa/main/extensions_table.h
> > > > +++ b/src/mesa/main/extensions_table.h
> >
On Fri 15 Jun 2018, Fritz Koenig wrote:
> On Tue, Jun 12, 2018 at 12:28 PM Chad Versace
> wrote:
> >
> > On Thu 07 Jun 2018, Fritz Koenig wrote:
> > > --- a/src/mesa/main/extensions_table.h
> > > +++ b/src/mesa/main/extensions_table.h
> > > @@ -322,6 +322,7 @@
On Tue, Jun 12, 2018 at 12:28 PM Chad Versace wrote:
>
> On Thu 07 Jun 2018, Fritz Koenig wrote:
> > Adds an extension to glFramebufferParameteri
> > that will specify if the framebuffer is vertically
> > flipped. Historically system framebuffers are
> > vertically flipped and user framebuffers
On Thu 07 Jun 2018, Fritz Koenig wrote:
> Adds an extension to glFramebufferParameteri
> that will specify if the framebuffer is vertically
> flipped. Historically system framebuffers are
> vertically flipped and user framebuffers are not.
> Checking to see the state was done by looking at
> the
On Thu, Jun 7, 2018 at 6:02 PM Jason Ekstrand wrote:
>
> On June 7, 2018 16:47:17 Ilia Mirkin wrote:
>
> > On Thu, Jun 7, 2018 at 7:31 PM, Fritz Koenig wrote:
> >> On Thu, Jun 7, 2018 at 4:10 PM Ilia Mirkin wrote:
> >>>
> >>> It's slightly different than what you've specified, but can't you
>
On June 7, 2018 16:47:17 Ilia Mirkin wrote:
On Thu, Jun 7, 2018 at 7:31 PM, Fritz Koenig wrote:
On Thu, Jun 7, 2018 at 4:10 PM Ilia Mirkin wrote:
It's slightly different than what you've specified, but can't you
achieve this with GL_ARB_clip_control / GL_EXT_clip_control ?
It can be,
On Thu, Jun 7, 2018 at 4:02 PM Fritz Koenig wrote:
>
> Adds an extension to glFramebufferParameteri
> that will specify if the framebuffer is vertically
> flipped. Historically system framebuffers are
> vertically flipped and user framebuffers are not.
> Checking to see the state was done by
On Thu, Jun 7, 2018 at 7:31 PM, Fritz Koenig wrote:
> On Thu, Jun 7, 2018 at 4:10 PM Ilia Mirkin wrote:
>>
>> It's slightly different than what you've specified, but can't you
>> achieve this with GL_ARB_clip_control / GL_EXT_clip_control ?
>>
>
> It can be, but there is a lot of extra work that
On Thu, Jun 7, 2018 at 4:10 PM Ilia Mirkin wrote:
>
> It's slightly different than what you've specified, but can't you
> achieve this with GL_ARB_clip_control / GL_EXT_clip_control ?
>
It can be, but there is a lot of extra work that needs to be done to
get ReadPixels to work correctly. It
It's slightly different than what you've specified, but can't you
achieve this with GL_ARB_clip_control / GL_EXT_clip_control ?
On Thu, Jun 7, 2018 at 7:01 PM, Fritz Koenig wrote:
> Adds an extension to glFramebufferParameteri
> that will specify if the framebuffer is vertically
> flipped.
Adds an extension to glFramebufferParameteri
that will specify if the framebuffer is vertically
flipped. Historically system framebuffers are
vertically flipped and user framebuffers are not.
Checking to see the state was done by looking at
the name field. This adds an explicit field.
---
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