Re: [Mesa-dev] [PATCH 1/2] u_simple_shaders: fix mask handling in util_make_fragment_tex_shader_writemask

2018-02-06 Thread Brian Paul
On 02/06/2018 09:20 PM, srol...@vmware.com wrote: From: Roland Scheidegger The writemask handling was busted, since writing defaults to output meant they got overwritten by the tex sampling anyway. Albeit the affected components were undefined, so maybe with some luck it still would have worked

[Mesa-dev] [PATCH 1/2] u_simple_shaders: fix mask handling in util_make_fragment_tex_shader_writemask

2018-02-06 Thread sroland
From: Roland Scheidegger The writemask handling was busted, since writing defaults to output meant they got overwritten by the tex sampling anyway. Albeit the affected components were undefined, so maybe with some luck it still would have worked with some drivers - if not could as well kill it...