[Mesa-dev] [PATCH 1/2] vl: add a bicubic interpolation filter(v5)

2016-06-29 Thread Nayan Deshmukh
This is a shader based bicubic interpolater which uses cubic Hermite spline algorithm. v2: set dst_area and dst_clip during scaling (Christian) v3: clear the render target before rendering v4: intialize offsets while initializing shaders use a constant buffer to send dst_size to frag shader

Re: [Mesa-dev] [PATCH 1/2] vl: add a bicubic interpolation filter(v4)

2016-06-28 Thread Grigori Goronzy
On 2016-06-28 11:25, Nayan Deshmukh wrote: This is a shader based bicubic interpolater which uses cubic Hermite spline algorithm. v2: set dst_area and dst_clip during scaling (Christian) v3: clear the render target before rendering v4: intialize offsets while initializing shaders use a

Re: [Mesa-dev] [PATCH 1/2] vl: add a bicubic interpolation filter(v4)

2016-06-28 Thread Christian König
Am 28.06.2016 um 11:25 schrieb Nayan Deshmukh: This is a shader based bicubic interpolater which uses cubic Hermite spline algorithm. v2: set dst_area and dst_clip during scaling (Christian) v3: clear the render target before rendering v4: intialize offsets while initializing shaders use a

[Mesa-dev] [PATCH 1/2] vl: add a bicubic interpolation filter(v4)

2016-06-28 Thread Nayan Deshmukh
This is a shader based bicubic interpolater which uses cubic Hermite spline algorithm. v2: set dst_area and dst_clip during scaling (Christian) v3: clear the render target before rendering v4: intialize offsets while initializing shaders use a constant buffer to send dst_size to frag shader

[Mesa-dev] [PATCH 1/2] vl: add a bicubic interpolation filter(v3)

2016-06-25 Thread Nayan
From: Nayan Deshmukh This is a shader based bicubic interpolater which uses cubic Hermite spline algorithm. v2: set dst_area and dst_clip during scaling (Christian) v3: clear the render target before rendering Signed-off-by: Nayan Deshmukh

[Mesa-dev] [PATCH 1/2] vl: add a bicubic interpolation filter(v2)

2016-06-23 Thread Nayan Deshmukh
This is a shader based bicubic interpolater which uses cubic Hermite spline algorithm. v2: set dst_area and dst_clip during scaling (Christian) Signed-off-by: Nayan Deshmukh --- src/gallium/auxiliary/Makefile.sources | 2 +

[Mesa-dev] [PATCH 1/2] vl: add a bicubic interpolation filter

2016-06-16 Thread Nayan Deshmukh
This is a shader based bicubic interpolater which uses cubic Hermite spline algorithm. Signed-off-by: Nayan Deshmukh --- src/gallium/auxiliary/Makefile.sources | 2 + src/gallium/auxiliary/vl/vl_bicubic_filter.c | 370 +++