Re: [Mesa-dev] [PATCH 1/3] ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle

2018-07-27 Thread Marek Olšák
On Fri, Jul 27, 2018 at 5:16 AM, Bas Nieuwenhuizen wrote: > Reviewed-by: Bas Nieuwenhuizen > > Does it occur often that they are different? It depends on the size. FMASK has lower bpp and always 1 sample, so the tiling is more likely to use 4K than 64K macrotiles. Marek > > On Fri, Jul 27, 201

Re: [Mesa-dev] [PATCH 1/3] ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle

2018-07-27 Thread Bas Nieuwenhuizen
Reviewed-by: Bas Nieuwenhuizen Does it occur often that they are different? On Fri, Jul 27, 2018 at 5:36 AM, Marek Olšák wrote: > From: Marek Olšák > > a needle in the haystack? > > Cc: 18.1 > --- > src/amd/common/ac_surface.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff

[Mesa-dev] [PATCH 1/3] ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle

2018-07-26 Thread Marek Olšák
From: Marek Olšák a needle in the haystack? Cc: 18.1 --- src/amd/common/ac_surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/common/ac_surface.c b/src/amd/common/ac_surface.c index afdae1971e9..2f4f0f8884f 100644 --- a/src/amd/common/ac_surface.c +++ b/src/a