On 11 November 2011 02:56, Kenneth Graunke kenn...@whitecape.org wrote:
When matching function signatures across multiple linked shaders, we
often want to see if the current shader has _any_ match, but also know
whether or not it was exact. (If not, we may want to keep looking.)
This could
On 11/14/2011 10:20 AM, Paul Berry wrote:
On 11 November 2011 02:56, Kenneth Graunke kenn...@whitecape.org
mailto:kenn...@whitecape.org wrote:
When matching function signatures across multiple linked shaders, we
often want to see if the current shader has _any_ match, but also know
When matching function signatures across multiple linked shaders, we
often want to see if the current shader has _any_ match, but also know
whether or not it was exact. (If not, we may want to keep looking.)
This could be done via the existing mechanisms:
sig =