On Tue, Feb 18, 2014 at 5:28 PM, Ian Romanick i...@freedesktop.org wrote:
On 02/18/2014 03:36 PM, Anuj Phogat wrote:
On Tue, Feb 18, 2014 at 11:01 AM, Ian Romanick i...@freedesktop.org wrote:
On 02/10/2014 05:29 PM, Anuj Phogat wrote:
GLSL 1.50 spec says:
If gl_FragCoord is redeclared in
On 02/10/2014 05:29 PM, Anuj Phogat wrote:
GLSL 1.50 spec says:
If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the fragment shaders in that
program that have a static use gl_FragCoord. All redeclarations of
gl_FragCoord in all
On Tue, Feb 18, 2014 at 11:01 AM, Ian Romanick i...@freedesktop.org wrote:
On 02/10/2014 05:29 PM, Anuj Phogat wrote:
GLSL 1.50 spec says:
If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the fragment shaders in that
program that have
On 02/18/2014 03:36 PM, Anuj Phogat wrote:
On Tue, Feb 18, 2014 at 11:01 AM, Ian Romanick i...@freedesktop.org wrote:
On 02/10/2014 05:29 PM, Anuj Phogat wrote:
GLSL 1.50 spec says:
If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the
GLSL 1.50 spec says:
If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the fragment shaders in that
program that have a static use gl_FragCoord. All redeclarations of
gl_FragCoord in all fragment shaders in a single program must
have