On 04/19/2011 05:43 PM, Ian Romanick wrote:
> On 04/18/2011 04:51 PM, Bryan Cain wrote:
> > This patch was revised several times before submitting, and even after
> > that I still wasn't sure that adding conversion operations was the right
> > solution. So I'm not really surprised that there are p
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On 04/18/2011 04:51 PM, Bryan Cain wrote:
> This patch was revised several times before submitting, and even after
> that I still wasn't sure that adding conversion operations was the right
> solution. So I'm not really surprised that there are proble
This patch was revised several times before submitting, and even after
that I still wasn't sure that adding conversion operations was the right
solution. So I'm not really surprised that there are problems with this
one. :)
On 04/18/2011 06:36 PM, Ian Romanick wrote:
> On 04/17/2011 11:39 PM, Bry
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On 04/17/2011 11:39 PM, Bryan Cain wrote:
> From the GLSL 1.30 specification, section 4.1.10 ("Implicit Conversions"):
> "There are no implicit conversions between signed and unsigned integers."
>
> However, convert_component() was assuming that c
On 04/17/2011 11:39 PM, Bryan Cain wrote:
From the GLSL 1.30 specification, section 4.1.10 ("Implicit Conversions"):
"There are no implicit conversions between signed and unsigned integers."
However, convert_component() was assuming that conversions between int and uint
were implicit.
H
>From the GLSL 1.30 specification, section 4.1.10 ("Implicit Conversions"):
"There are no implicit conversions between signed and unsigned integers."
However, convert_component() was assuming that conversions between int and uint
were implicit.
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src/glsl/ast_function.cpp | 16