Re: [Mesa-dev] [PATCH 1/3] glsl: recognize GLSL 4.60

2017-08-07 Thread Ian Romanick
In case you feel like handling it... there is one other GLSL 4.60 feature that is not covered by any extension. It was previously illegal to have an extra ; at global scope, but this is now allowed. So things like, uniform int i are valid, but they previously should have generated an

Re: [Mesa-dev] [PATCH 1/3] glsl: recognize GLSL 4.60

2017-08-01 Thread Samuel Pitoiset
On 08/01/2017 04:47 PM, Ilia Mirkin wrote: Can be done in another patch, but you should go through all the relevant extension checks and update the with something that also considers the features enabled for 460. Should be fairly mechanical. Yeah, will do in a separate patch. On Aug 1,

Re: [Mesa-dev] [PATCH 1/3] glsl: recognize GLSL 4.60

2017-08-01 Thread Ilia Mirkin
Can be done in another patch, but you should go through all the relevant extension checks and update the with something that also considers the features enabled for 460. Should be fairly mechanical. On Aug 1, 2017 5:26 AM, "Samuel Pitoiset" wrote: > Signed-off-by:

[Mesa-dev] [PATCH 1/3] glsl: recognize GLSL 4.60

2017-08-01 Thread Samuel Pitoiset
Signed-off-by: Samuel Pitoiset --- src/compiler/glsl/glsl_parser_extras.cpp | 4 ++-- src/compiler/glsl/glsl_parser_extras.h | 2 +- src/compiler/glsl/standalone.cpp | 2 ++ 3 files changed, 5 insertions(+), 3 deletions(-) diff --git