ets location 0 too. I
> > > haven't quite
> > > figured out yet where the issue is but the location counter gets
> > > reset for
> > > each array item and starts again from 0 while it should actually
> > > maintain its
> > > count ..
> > >
Series is
Reviewed-by: Samuel Iglesias Gonsálvez
Thanks,
Sam
On 20/10/15 11:24, Tapani Pälli wrote:
> UniformRemapTable is used only for remapping user specified uniform
> locations to driver internally used ones, shader storage buffer
> variables should not utilize uniform locations.
>
> Sig
> -Original Message-
> From: Palli, Tapani
> Sent: Tuesday, October 20, 2015 12:55 PM
> To: Lofstedt, Marta; mesa-dev@lists.freedesktop.org
> Subject: Re: [Mesa-dev] [PATCH 1/3] glsl: skip buffer variables when filling
> UniformRemapTable
>
>
>
> On 10/20/
On 10/20/2015 01:40 PM, Lofstedt, Marta wrote:
-Original Message-
From: Palli, Tapani
Sent: Tuesday, October 20, 2015 12:25 PM
To: Lofstedt, Marta; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH 1/3] glsl: skip buffer variables when filling
UniformRemapTable
On 10/20
> -Original Message-
> From: Palli, Tapani
> Sent: Tuesday, October 20, 2015 12:25 PM
> To: Lofstedt, Marta; mesa-dev@lists.freedesktop.org
> Subject: Re: [Mesa-dev] [PATCH 1/3] glsl: skip buffer variables when filling
> UniformRemapTable
>
>
>
> On 10/20/
o:mesa-dev-boun...@lists.freedesktop.org] On
Behalf Of Tapani Pälli
Sent: Tuesday, October 20, 2015 11:24 AM
To: mesa-dev@lists.freedesktop.org
Subject: [Mesa-dev] [PATCH 1/3] glsl: skip buffer variables when filling
UniformRemapTable
UniformRemapTable is used only for remapping user specified uniform
locations to dr
li
> Sent: Tuesday, October 20, 2015 11:24 AM
> To: mesa-dev@lists.freedesktop.org
> Subject: [Mesa-dev] [PATCH 1/3] glsl: skip buffer variables when filling
> UniformRemapTable
>
> UniformRemapTable is used only for remapping user specified uniform
> locations to driver intern
UniformRemapTable is used only for remapping user specified uniform
locations to driver internally used ones, shader storage buffer
variables should not utilize uniform locations.
Signed-off-by: Tapani Pälli
---
src/glsl/link_uniforms.cpp | 7 +--
1 file changed, 5 insertions(+), 2 deletions