On 02/14/2018 03:46 PM, Charmaine Lee wrote:
From: Brian Paul
Sent: Wednesday, February 14, 2018 1:15 PM
To: mesa-dev@lists.freedesktop.org
Cc: Charmaine Lee; Neha Bhende
Subject: [PATCH 1/3] svga: call tgsi_scan_shader() for dummy shaders
If we fail to compile the
>From: Brian Paul
>Sent: Wednesday, February 14, 2018 1:15 PM
>To: mesa-dev@lists.freedesktop.org
>Cc: Charmaine Lee; Neha Bhende
>Subject: [PATCH 1/3] svga: call tgsi_scan_shader() for dummy shaders
>If we fail to compile the normal VS or FS we fall back to a simple/
>dummy
If we fail to compile the normal VS or FS we fall back to a simple/
dummy shader. We need to rescan the the shader to update the shader
info. Otherwise, this can lead to further translations failures
because the shader info doesn't match the actual shader.
Found by adding some extra debug