For GL fragColor semantics we need to tell the pipe drivers that the fragment
shader color result is to be replicated to all bound color buffers, this
adds the basic TGSI + documentation.
Signed-off-by: Dave Airlie airl...@redhat.com
---
src/gallium/auxiliary/tgsi/tgsi_text.c |3 +++
Dave Airlie [2010-12-23 18:43]:
--- a/src/gallium/auxiliary/tgsi/tgsi_text.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_text.c
@@ -1265,6 +1265,7 @@ static const char *property_names[] =
GS_MAX_OUTPUT_VERTICES,
FS_COORD_ORIGIN,
FS_COORD_PIXEL_CENTER
+ FS_COLOR0_WRITE_ALL_CBUFS
};
Dave,
This all looks good to me (modulo the glitch Tilman pointed out).
Keith
On Thu, 2010-12-23 at 00:43 -0800, Dave Airlie wrote:
For GL fragColor semantics we need to tell the pipe drivers that the fragment
shader color result is to be replicated to all bound color buffers, this
adds the