On Thu, Feb 18, 2016 at 7:07 AM, Neil Roberts wrote:
> Looks good to me. Interestingly we have a test for it in Piglit which
> gets run with samples=0 and it is currently passing so presumably it is
> broken.
Indeed. I sent a patch for this last night as well. I'll push it out
along with this cha
Looks good to me. Interestingly we have a test for it in Piglit which
gets run with samples=0 and it is currently passing so presumably it is
broken.
Reviewed-by: Neil Roberts
- Neil
Ilia Mirkin writes:
> From ARB_sample_shading:
>
> "gl_NumSamples is the total number of samples in the fr
Reviewed-by: Edward O`Callaghan
I had the same issue also.
On 2016-02-16 17:31, Ilia Mirkin wrote:
From ARB_sample_shading:
"gl_NumSamples is the total number of samples in the framebuffer,
or one if rendering to a non-multisample framebuffer"
So make sure to always pass in at least
From ARB_sample_shading:
"gl_NumSamples is the total number of samples in the framebuffer,
or one if rendering to a non-multisample framebuffer"
So make sure to always pass in at least 1.
Signed-off-by: Ilia Mirkin
---
src/mesa/program/prog_statevars.c | 2 +-
1 file changed, 1 insert