When this GL call is a no-op, it should be a little faster. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/mesa/main/light.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 245692a54c..f52ed8ed25 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -73,6 +73,9 @@ _mesa_ProvokingVertex(GLenum mode) if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode); + if (ctx->Light.ProvokingVertex == mode) + return; + switch (mode) { case GL_FIRST_VERTEX_CONVENTION_EXT: case GL_LAST_VERTEX_CONVENTION_EXT: @@ -82,9 +85,6 @@ _mesa_ProvokingVertex(GLenum mode) return; } - if (ctx->Light.ProvokingVertex == mode) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.ProvokingVertex = mode; } -- 2.13.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev