ARB_gpu_shader5 introduces new variants of textureGather* which have an
explicit component selector, rather than relying purely on the sampler's
swizzle state.
This patch adds the GLSL plumbing for the extra parameter.
Signed-off-by: Chris Forbes chr...@ijw.co.nz
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On 10/05/2013 03:38 AM, Chris Forbes wrote:
ARB_gpu_shader5 introduces new variants of textureGather* which have an
explicit component selector, rather than relying purely on the sampler's
swizzle state.
This patch adds the GLSL plumbing for the extra parameter.
Signed-off-by: Chris
Yes, that's clearer; what I had was a strange artifact of how it grew :)
-- Chris
On Sun, Oct 6, 2013 at 6:54 AM, Kenneth Graunke kenn...@whitecape.org wrote:
On 10/05/2013 03:38 AM, Chris Forbes wrote:
ARB_gpu_shader5 introduces new variants of textureGather* which have an
explicit component