Hi Brian,
On Thursday, 14 March 2019 15:04:28 CET Brian Paul wrote:
> > Ok, so basically you are saying that you improve the current situation with
> > this
> > current series, still leaving a race condition open. But a good final fix
> > to the race
> > condition is underway.
>
> Yeah, I can
On 08/03/2019 22:52, Brian Paul wrote:
After a while of running google-chrome and viewing Bing maps, we'd see
"context mismatch in svga_sampler_view_destroy()" messages and
eventually crash because we leaked too many sampler views (the kernel
module would have too many sampler views).
When a
On 03/14/2019 12:24 AM, Mathias Fröhlich wrote:
Hi Brian,
On Sunday, 10 March 2019 21:32:39 CET Brian Paul wrote:
On Friday, 8 March 2019 23:52:09 CET Brian Paul wrote:
After a while of running google-chrome and viewing Bing maps, we'd see
"context mismatch in svga_sampler_view_destroy()"
Hi Brian,
On Sunday, 10 March 2019 21:32:39 CET Brian Paul wrote:
> > On Friday, 8 March 2019 23:52:09 CET Brian Paul wrote:
> > > After a while of running google-chrome and viewing Bing maps, we'd see
> > > "context mismatch in svga_sampler_view_destroy()" messages and
> > > eventually crash
On Sun, Mar 10, 2019 at 1:20 AM Mathias Fröhlich
wrote:
> Brian,
>
> One question also for my own education inline below:
>
> On Friday, 8 March 2019 23:52:09 CET Brian Paul wrote:
> > After a while of running google-chrome and viewing Bing maps, we'd see
> > "context mismatch in
Brian,
One question also for my own education inline below:
On Friday, 8 March 2019 23:52:09 CET Brian Paul wrote:
> After a while of running google-chrome and viewing Bing maps, we'd see
> "context mismatch in svga_sampler_view_destroy()" messages and
> eventually crash because we leaked too
After a while of running google-chrome and viewing Bing maps, we'd see
"context mismatch in svga_sampler_view_destroy()" messages and
eventually crash because we leaked too many sampler views (the kernel
module would have too many sampler views).
When a texture object is being deleted, we call