- gsampler2DRect
- optional `comp` parameter

Signed-off-by: Chris Forbes <chr...@ijw.co.nz>
---
 src/glsl/builtin_functions.cpp | 16 ++++++++++++++++
 1 file changed, 16 insertions(+)

diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index d40888d..aa40876 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -1919,6 +1919,22 @@ builtin_builder::create_builtins()
                 _texture(ir_tg4, texture_gather, glsl_type::vec4_type, 
glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET),
                 _texture(ir_tg4, texture_gather, glsl_type::ivec4_type, 
glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET),
                 _texture(ir_tg4, texture_gather, glsl_type::uvec4_type, 
glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET),
+
+                _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, 
glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET),
+                _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, 
glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET),
+                _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, 
glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET),
+
+                _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, 
glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT),
+                _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, 
glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT),
+                _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, 
glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT),
+
+                _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, 
glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | 
TEX_COMPONENT),
+                _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, 
glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | 
TEX_COMPONENT),
+                _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, 
glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | 
TEX_COMPONENT),
+
+                _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, 
glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET | 
TEX_COMPONENT),
+                _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, 
glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET | 
TEX_COMPONENT),
+                _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, 
glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET | 
TEX_COMPONENT),
                 NULL);
 
    F(dFdx)
-- 
1.8.4

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to