It also gets MetroLL working for me again - I'm just going to check for bug
reports on the graphical issues I'm seeing (which were there the last time
I got it loaded) before raising any new ones
On 26 January 2014 14:15, Alexandre Demers wrote:
> This patch fixes bug 71543 where libudev.so.0 an
Eric Anholt writes:
> By using a dlopen() with RTLD_LOCAL, we can explicitly look for the
> symbols we want, while they get the symbols they want.
This is way better than the patch I sent that open-coded some of this.
Reviewed-by: Keith Packard
--
keith.pack...@intel.com
pgp2pcQjAiclo.pgp
On Thu, Jan 23, 2014 at 3:12 PM, Eric Anholt wrote:
> Steam links against libudev.so.0, while we're linking against
> libudev.so.1. The result is that the symbol names (which are the same in
> the two libraries) end up conflicting, and some of the usage of .so.1
> calls the .so.0 bits, which have
This patch fixes bug 71543 where libudev.so.0 and libudev.so.1 are in
conflict. With this patch, I was able to launch Garry's Mod (which
previously would crash before showing anything).
So you can add
Tested-by: Alexandre Demers
--
Alexandre Demers
___
Steam links against libudev.so.0, while we're linking against
libudev.so.1. The result is that the symbol names (which are the same in
the two libraries) end up conflicting, and some of the usage of .so.1
calls the .so.0 bits, which have different internal structures, and
segfaults happen.
By usi