Hi,
On 30/11/17 21:43, Neil Roberts wrote:
Kenneth Graunke writes:
We have a number of similar names now:
SYSTEM_VALUE_BASE_VERTEX
SYSTEM_VALUE_BASE_VERTEX_ID
SYSTEM_VALUE_VERTEX_ID
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
BASE_VERTEX and BASE_VERTEX_ID are really similar names, an
Kenneth Graunke writes:
> We have a number of similar names now:
>
>SYSTEM_VALUE_BASE_VERTEX
>SYSTEM_VALUE_BASE_VERTEX_ID
>SYSTEM_VALUE_VERTEX_ID
>SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
>
> BASE_VERTEX and BASE_VERTEX_ID are really similar names, and honestly
> either one seems like it
On Friday, November 10, 2017 9:53:29 AM PST Antia Puentes wrote:
> This VS system value will contain the value passed as
> for indexed draw calls or the value passed as for non-indexed
> draw calls. It will be used to calculate the gl_VertexID as
> SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VAL
This VS system value will contain the value passed as
for indexed draw calls or the value passed as for non-indexed
draw calls. It will be used to calculate the gl_VertexID as
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VALUE_BASE_VERTEX_ID.
Note that the current calculation which uses SYSTEM_VA