On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
> From: Eduardo Lima Mitev
>
> Argument validation for glTexSubImageXD is missing a check of format and type
> against texture object's internal format when profile is OpenGL-ES 3.0+.
Blarg. I see that we have nearly identical code in
tex
From: Eduardo Lima Mitev
Argument validation for glTexSubImageXD is missing a check of format and type
against texture object's internal format when profile is OpenGL-ES 3.0+.
This patch also groups together all format and type checks into a single
block of code for clarity.
Fixes 2 dEQP tests: