On 26 November 2013 00:02, Francisco Jerez wrote:
> No opaque types may be statically initialized in the shader, all
> opaque variables must be declared uniform or be part of an "in"
> function parameter declaration, no opaque types may be used as the
> return type of a function.
> ---
> src/gls
No opaque types may be statically initialized in the shader, all
opaque variables must be declared uniform or be part of an "in"
function parameter declaration, no opaque types may be used as the
return type of a function.
---
src/glsl/ast_to_hir.cpp | 45 ++