Re: [Mesa-dev] [PATCH 17/17] vbo: optimize some display list drawing

2018-01-15 Thread Brian Paul
On 01/12/2018 03:52 PM, Ian Romanick wrote: On 01/12/2018 02:23 PM, Brian Paul wrote: The vbo_save_vertex_list structure records one or more glBegin/End primitives which all have the same vertex format. To draw these primitives, we setup the vertex array state, then issue the drawing command.

Re: [Mesa-dev] [PATCH 17/17] vbo: optimize some display list drawing

2018-01-12 Thread Ian Romanick
On 01/12/2018 02:23 PM, Brian Paul wrote: > The vbo_save_vertex_list structure records one or more glBegin/End > primitives which all have the same vertex format. > > To draw these primitives, we setup the vertex array state, then > issue the drawing command. Before, the 'start' vertex was typica

[Mesa-dev] [PATCH 17/17] vbo: optimize some display list drawing

2018-01-12 Thread Brian Paul
The vbo_save_vertex_list structure records one or more glBegin/End primitives which all have the same vertex format. To draw these primitives, we setup the vertex array state, then issue the drawing command. Before, the 'start' vertex was typically zero and we used the vertex array pointer to ind