Thanks Roland.
I'd do s/texture_unit/resource_unit/g, as buffers bindings are/will be
accepted. Either way:
Reviewed-by: Jose Fonseca jfons...@vmware.com
Jose
- Original Message -
From: Roland Scheidegger srol...@vmware.com
Make it obvious what unit this is (no change in
On 01/25/2013 05:36 PM, srol...@vmware.com wrote:
From: Roland Scheideggersrol...@vmware.com
Make it obvious what unit this is (no change in functionality).
draw still uses unit in places where it changes the shader by adding
texture sampling itself - it seems like this can't work with shaders
From: Roland Scheidegger srol...@vmware.com
Make it obvious what unit this is (no change in functionality).
draw still uses unit in places where it changes the shader by adding
texture sampling itself - it seems like this can't work with shaders
using dx10-style sample opcodes (can't mix gl-style